The game system sits right in the middle of the complexity spectrum but is a lot easier to pick than Saga. It front loaded to make heroes and its easy to pick up and learn. This is me being biased, but MYTHIC D6 Star Wars well. Otherwise, go with what's most familiar to you and your group, and good luck with your game! Both D6 and Saga are very well done game systems for their times.īut given a third option, if you've played the system before, I'd lean towards using a Savage Worlds hack for snappy action that is closer to d6, but doesn't have the bloat of Saga. I prefer having the complexity a little more front-loaded, but your group may very. TLDR: D6 is more complex while running due to action declarations and optimizations, while Saga is more complex in character generation due to customization options, as well as having complexity potentially pop up due to Talents/Feats creating exceptions. Stalling Skill Focus or changing this mechanic is a common house rule, and often recommended, as it can allow someone to overwhelm enemies with skill checks. However, Saga Edition's Talents and Feats do add additional exception-based rules, which can be complicated at higher levels, and there is some weirdness due to skills having a fast progression early on due to Skill Training and Skill Focus, but slow progression later due to only getting a half level. More things are laid out, but in return, you have consistency in difficulty (values are derived by level, or have difficulties in multiples of 5, with modifiers following a 1/2/5/10 formula), and action economy is more static (Standard/Move/Swift). There's a lot of bloat from skills, talents, feats, and more. In contrast, Saga Edition's complexity is in character generation. While the actions are simple and clearly defined (it's basically boils down to roll a skill check as an action), the number to take makes it more complex (but this is also part of its appeal to some- it is strategy to balance your action economy, so if you enjoy that, then my complaints here would fall on deaf ears). reactions they need to partake to survive an encounter. The other part, action declaration, can lead players in a decision paralysis as they attempt to decide what to do, making their turns longer as they attempt to optimize the number of attacks vs.
Which means the same Moderate difficulty task could end up in two different numbers by the same GM at different times, which leads to a slightly inconsistent experience (though not completely unfair the ranges aren't that big). Difficulty numbers don't follow a consistent pattern, but are instead defined by ranges that the GM would then narrow down. The complexity is in difficulty numbers and declaring actions, which is when the game is being run. The complexity on D6's side isn't in character generation- that's very simple.
Your thought may not be like mine on this one. However, I'm going to be taking a controversial position and say that Saga/d20 is easier, but it is very much a mileage may very on this one, so take my opinion with a grain of salt. So, most people will likely say D6 is easier at first glance, given that there are only skills, attributes, and Force Powers for what characters can possess, where Saga Edition has Feats, talents, BAB, skills, defenses, etc.